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RE: Brain Drain Friday (Saturday Edition): The Rule of Cool

A good game is one that balances the consistent dynamics and rules with spontaneous, unexpected, unknown elements, so yep, I see how this could very much coming in handy! I'm filling my GM toolbox, and I'm not even a GM...lol! 😁 🙏 💚 ✨ 🤙

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A good game also just has the right challenge and random elements. 🤔🧘‍♂️ @savvyplayer knows this better than I do, since I simply test games, while @savvyplayer loves playing them! 🎮😎😏

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Indeed, it's true, and so few games actually balance all these important aspects well. 😁 🙏 💚 ✨ 🤙

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Many online games (especially nowadays) have "dark patterns" that degrade the overall gaming experience which @savvyplayer knows a lot about. 🤔🤯😎🤓

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Interesting. Not that I play a lot of games, but I haven't noticed that. I'm curious about them. 😁 🙏 💚 ✨ 🤙

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Basically, according to @savvyplayer, those "game dark patterns" cause those game's players to get hooked into doing something in the game to the benefit of the devs and to the detriment of the players themselves (usually without them being aware), such as coming back every few hours, being persuaded to recruit other players often, or spending for in-game purchases repetitively. 🤔🤯🤓😅

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Ah, OK, I see, psycho-emotional manipulation. That's a very common practice pretty much everywhere sadly. 😁 🙏 💚 ✨ 🤙

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Many gamers say that we are supposed to simply buy a game (whether single player or multiplayer) just once, and be able to play it as often (or as little) as we want without needing to do anything that is not game-related (such as in-app purchase pop-ups, "hourly rewards", "don't leave" notices, and heavily random "chest rewards"). 🤔🧘‍♂️🤯🤓

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