A good game also just has the right challenge and random elements. ๐ค๐งโโ๏ธ @savvyplayer knows this better than I do, since I simply test games, while @savvyplayer loves playing them! ๐ฎ๐๐
!INDEED !HOPE !WEIRD !HUG
A good game also just has the right challenge and random elements. ๐ค๐งโโ๏ธ @savvyplayer knows this better than I do, since I simply test games, while @savvyplayer loves playing them! ๐ฎ๐๐
!INDEED !HOPE !WEIRD !HUG
Indeed, it's true, and so few games actually balance all these important aspects well. ๐ ๐ ๐ โจ ๐ค
!HOPE
!INDEED
!STRIDE
!WEIRD
Many online games (especially nowadays) have "dark patterns" that degrade the overall gaming experience which @savvyplayer knows a lot about. ๐ค๐คฏ๐๐ค
!INDEED !WEIRD !PIZZA !HUG
Interesting. Not that I play a lot of games, but I haven't noticed that. I'm curious about them. ๐ ๐ ๐ โจ ๐ค
!HUG
!INDEED
!PIZZA
!WEIRD
Basically, according to @savvyplayer, those "game dark patterns" cause those game's players to get hooked into doing something in the game to the benefit of the devs and to the detriment of the players themselves (usually without them being aware), such as coming back every few hours, being persuaded to recruit other players often, or spending for in-game purchases repetitively. ๐ค๐คฏ๐ค๐
!WEIRD !INDEED !PIZZA !HOPE
Ah, OK, I see, psycho-emotional manipulation. That's a very common practice pretty much everywhere sadly. ๐ ๐ ๐ โจ ๐ค
!HOPE
!INDEED
!PIZZA
!WEIRD
Many gamers say that we are supposed to simply buy a game (whether single player or multiplayer) just once, and be able to play it as often (or as little) as we want without needing to do anything that is not game-related (such as in-app purchase pop-ups, "hourly rewards", "don't leave" notices, and heavily random "chest rewards"). ๐ค๐งโโ๏ธ๐คฏ๐ค
!WEIRD !INDEED !HOPE !PIZZA
I agree with that, otherwise what's the point of buying it? Some games, like MMORPGs, have monthly subscription models too. I far prefer to simply pay once and play indefinitely. ๐ ๐ ๐ โจ ๐ค
!HOPE
!INDEED
!PIZZA
!WEIRD