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RE: Brain Drain Friday (Saturday Edition): The Rule of Cool

in Gaming + Roleplaying β€’ 4 days ago

Indeed, it's true, and so few games actually balance all these important aspects well. 😁 πŸ™ πŸ’š ✨ πŸ€™

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Many online games (especially nowadays) have "dark patterns" that degrade the overall gaming experience which @savvyplayer knows a lot about. πŸ€”πŸ€―πŸ˜ŽπŸ€“

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Interesting. Not that I play a lot of games, but I haven't noticed that. I'm curious about them. 😁 πŸ™ πŸ’š ✨ πŸ€™

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Basically, according to @savvyplayer, those "game dark patterns" cause those game's players to get hooked into doing something in the game to the benefit of the devs and to the detriment of the players themselves (usually without them being aware), such as coming back every few hours, being persuaded to recruit other players often, or spending for in-game purchases repetitively. πŸ€”πŸ€―πŸ€“πŸ˜…

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Ah, OK, I see, psycho-emotional manipulation. That's a very common practice pretty much everywhere sadly. 😁 πŸ™ πŸ’š ✨ πŸ€™

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Many gamers say that we are supposed to simply buy a game (whether single player or multiplayer) just once, and be able to play it as often (or as little) as we want without needing to do anything that is not game-related (such as in-app purchase pop-ups, "hourly rewards", "don't leave" notices, and heavily random "chest rewards"). πŸ€”πŸ§˜β€β™‚οΈπŸ€―πŸ€“

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I agree with that, otherwise what's the point of buying it? Some games, like MMORPGs, have monthly subscription models too. I far prefer to simply pay once and play indefinitely. 😁 πŸ™ πŸ’š ✨ πŸ€™

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Some people (particularly gamers) say that some games are sold in such a way that the buyers don't actually buy the games, but only a "temporary license" to play such games (even if they are not multiplayer games). πŸ€”πŸ§˜β€β™‚οΈπŸ€― Imagine not being able to play a game that you paid (a significant amount of money) for just because its server went (temporarily or permanently) offline. πŸ’ΈπŸ€―πŸ€“πŸ˜…

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