dCity Progress Update #46

in dCity8 days ago

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Introduction
Good day to everyone, hope all of you are doing really well. Work intensity is just on the rise as I embark on a new work project recently. Many things are happening in the city with many graduations happening which I am really glad. So let's begin this week's sharing.

What is dCity?
The game is a city simulator game based on Hive NFTs where one can create a city the way we want it to be. As players develop and grow their cities, optimization is needed in terms of buildings, city population, the income that the city yields and technological developments. While many aspects of the game can be calculated based on the simulator within the game, there is a portion of randomness in the form of crisis event which can bring different kind of impact to city which affects income or popularity. If you like the original SimCity, I am sure you will like this.

My City and Intermediate Plans
The below screenshot is how my city looks like at this moment:

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City
SIM income have managed to yet again achieve a new high of 91 SIM from previous 88 SIM which I am really glad that I have crossed the 90 mark. And this time round there are more people unemployed. So with this, it really mean that I need to continue pushing my tax refund.

Welcome New Citizens
Many changes happened since my last update in terms of citizens. For the young citizens, 4 of them have upgraded to students bring my student tally now to 25.

And for students whom have graduated, I have seen new citizens coming in from all walks of life. The city welcome 8 new citizens whom have graduated from their studies and now actively contributing to the city building.

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Here are the list of citizens that have started working after schooling:

1 Policeman
2 Scientist
1 Economist
1 Homeless
2 Solider
1 Doctor

I think everyone of them is amazing other than the homeless that I am trying to see what can be done to it. Think the best of all will be the doctor that come with 3 tax refund which explains why I was able to push my income to a new record. Thankful for all these adds as the city become more and more vibrant and many aspects of it are being fulfilled.


SIM Millionaire Goal Progress

CurrentGoalDelta
340k1M660k

I did some exchanges of layer 2 coins to boost up the SIM but I guess more works needed to chase up to my goal since it is still quite a fair bit away. I will step up a little more on layer 2 coin into SIM to gain more traction. Another thing is that, I am also thankful for base income increase which will help increase SIM at a daily basis while I will still sell young citizens whenever it doesn't hurt my income.

No change to key focus, gather as much SIM as possible in the near term and push towards being a SIM Millionaire. Hopefully more layer 2 tokens from curation will come in next week for more repurposing into SIM.

Current SIM Holdings
At the moment of writing, the current amount of SIM I am holding has reached 340,421 SIM. Fewer young citizen sales as many changes and balancing were required in the city to achieve better daily SIM income. But definitely as things settle down, will need to continue boosting up SIM balance through young citizen sale and layer 2 coin conversion.

Why Hold SIM?
This is reminder to all that holding SIM (or commonly known as SIM Power) brings about daily liquid hive if one having above 8000 SIM Power. SIM Power is calculated by the from the 30 days average SIM holdings.

With the increase in SIM in my Hive Engine, the 30 day average of my SIM power will continue to increase and then translate to move liquid Hive earning per day. Amount of liquid Hive per day based on current 30 day average is as seen below:

image.png



Assuming no increase in Sim Power (which is not possible with my city still generating income), I will be getting 0.60 liquid Hive per month. For now, the daily Hive drip figure is of no change, but with more young citizen sales and further bulking up of SIM, the daily liquid hive value will slowly increase. This amount that is earned passively will aid me in my goal where I am hoping that with this continuous building of the passive liquid hive accumulation, and when the goal is hit, I will be able to fully fund for the minimum hive power up requirement for Hive Power Up of 10 HP solely from this. And this will need me to be able to accumulate 0.333 Hive per day in order to do so. Right now due to reduced liquid hive gotten per day, while I am further away from my goal of 0.333 liquid Hive per day.

Closing
Love to see how young citizens become students and finally coming into active contribution in the city after graduation. It is really exciting as different blends of citizens and subsequently buildings can come together and make a little town into a metropolis.

Looking forward to more on my journey of growing the city as it matures and progresses!

If you're interested to also try out this game, you can access dCity by visiting: https://dcity.io/

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Excellent progress my friend! It may be time to run some experiments if you have any others that are undesirable. You can get lucky with a Super citizen but even a Sick Citizen will bring in tax refund so you can make Homeless a lil more valuable to you outside of the Marketplace.

That's nice information. Thank you mentor!

Cheers brother! The price of experiments is only 200 SIM now. Down from 300 which helps because training costs have steadily been increasing.

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Nice progress! I've not had any student's with debt in quite awhile now, I'm not sure why. It does feel really good to get up to one million SIM, it took me awhile but I've stayed right around one million for quite some time now. I keep growing my city a couple times a week.
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