Prelude
Good day to all, hope that all of you are having a good week so far and having many memorable and interesting battles in Splinterlands. Ever since the focus on the frontier league daily to get some foundation cards to boost our lineup, I wonder how well it will be if I use a foundation Archon to lead my lineup in a battle. Especially it cost 2 more mana than other Archons like those Rare Archons from Conclave Arcana. Incidentally many of these foundation Archons looked like those we used to play at 3 mana when I first joined Splinterlands. A little costlier now, but are they still relevant and useful?
So let's see how the match turn out.
Battle Sharing
Reference Battle
Battle Link: https://splinterlands.com/battle/sl_2faea94696d64b5df7efd6aa772de222?ref=vaynard86
Ruleset: Back To Basics
Mana Limit: 32
Selection Analysis
We have 3 splinters available for selection - Fire, Water and Dragon. Was thinking since it is back to basics where all the negative effects of those high risk cards are nullified, why not try playing water splinter which have a foundation archon that can improve magic damage by 1 like told good old Alric.
So here is my selection of the lineup. As mentioned, I will be using the foundation archon, Marlai Singariel which will boost magic attacks by 1. The lineup will be led by the super value Halfling Refugee which is great at 1 mana and able to do well in terms of giving attack and having sufficient health. Next up is Great Bear Druid which has both melee and magic attack. While it is at position 2, it will be the magic attack but when it goes to position 1, we get both attacks onto my opponent. The next card will be Chaos Adjutant which is also a magic attacker that will get boosted. The next 3 cards are actually high risk cards which normally if you want to put them, you need to be mentally prepared that the negative blast might affect you greatly or the friendly fire can also clear off your cards early. But since now it is back to basics and magic boosted, I just put all of them in and hope for the best. Card that are selected are, Water Diviner, Runic Skychonk and Shock Trooper. When boosted in magic, these will be tough cards to fend against.
On my opponent end, my opponent used Nomos which is a battle skill Archon that can grant dispel or -2 magic to 2 cards. This will be a pain to me since Nomos can pick 2 hard magic hitters I have and make them much weaker than what they are. Similar to me, tank will be Halfling Refugee and even position 2 is the same with Great Bear Druid. As for 3rd card, opponent used Arcane Skywalker which is a rather high hitting magic attacker followed by Chaos Evoker which at normal state even had blast which makes it a crazier card. To wrap up, opponent use Kha'zi Conjurer which is low mana and can do 4 range attack.
Between the lineups, both are capitalizing on the ruleset just that opponent's Chaos Evoker could have given more value in a normal match. But I will be curious what my opponent pick for Nomos debuff. Opponent's lineup is an enhanced one, so I am in disadvantage. But will my magic barrage be enough to clear all my enemy's cards? Let get on to the round by round synopsis.
Round by Round Synopsis
Round 1 - My Shock Trooper got disabled from its supposedly 5 magic attack and now only do 3 attack. But nevertheless, the relentless assault from my lineup is awesome. So much damage dished out as I managed to clear 2 cards on my opponent end while they clear 1 of mine. Both tanks fell while I also took out opponent's Great Bear Druid.
Round 2 - The barrage continue will even more casualties seen with opponent doing good damage to my lineup by clearing Great Bear Druid and Chaos Adjutant. A strong comeback from opponent. But when I look at what is remained on my opponent's lineup, I think should leaning towards my victory.
Round 3-4 - Chaos Evoker was easily cleared in round 3 but we did not have enough to finish off Kha'zi Conjurer and only able to do so in round 4. A overwhelming victory.
Battle Summary
Wow, a boosted magic attack was what it takes to just bulldoze through my opponent's lineup. There is just so much damage that even my opponent had reduced the magic attack on Shock Trooper, it wasn't enough to stop my lineup from pushing through so much damage which will not be stopped by armour and cannot be missed due to no phase ability in this match.
I missed such days when previously we had Alric that was able to make such crazy magic lineup. It's fun but need to be aware of negative effects if there is no back to basics. Though it was real fun to see how the boosted magic cards can also clear one card per turn.
Wrap Up
Thank you all for dropping by the post and walking through with me the various strategies and gameplay that I wanted to share with the community so that everyone improve their gameplay. If you have good strategies on how I can even better my selection, do share with me in the comments.
See you next time!
I am currently part of PIZZA, an active gaming and creative arts crypto community on the HIVE blockchain and part of PIZZA guild. Popular cryto games such as SPLINTERLANDS, RISING STAR and HASHKINGS are actively discussed in this community.
Many events are being organized from time to time. Join the PIZZA DISCORD. This is a place filled with 💰🍕🎁GIVEAWAYS & AIRDROPS💰🍕🎁 and most definitely consisting of a friendly community to be in.
Till my next battle sharing, take care, stay safe and happy battling!
If you are keen on playing Splinterlands, feel free to join me via this link: https://next.splinterlands.com/register?ref=vaynard86
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