Prelude
Greeting to all, happy midweek and welcome back to another new post on Adapting to Modern where I look at how I crossed over from playing in Wild Battles till today focusing and getting more cards on Modern Battles, sharing with the community the struggles, the strategies and things I do to move towards playing in Modern. Are you still focused on ranked battles or distracted by the presence of the frontier format and trying to get your 3 reward claims for the day?
Rebellion Core Set Cards
Similar to the previous post for this series, we will begin discussing card from the Rebellion Core Set. Using a similar method when I reviewed the Soul Bound reward cards, I will be discussing about the growth of the cards and will give a simple review to whether or not investing into them will level up your game play or not. And let's continue our review and look at 2 rare cards from death splinter in today's review.
Helheim Demon
The first death splinter rare ard that we will reviewing today will be Helheim Demon. This card should not be foreign to man since it is widely seen on the battlefield. I also own a copy myself. This card is really good and it can combo with Arachne Weaver to soak up damage while Arachne Weaver heals it. This card is great for earthquakes due to flying and as it levels up, card that try to strike it using melee will end up getting their armour shaved off which is a real good thing so that other sneak/opportunity cards that we field will get direct access and no longer need to go through the armour to land damage. At max level, it gains cripple which mean that every damage landing on armour will reduce opponent max health by 1. This card if you have enough mana base high chance will appear in any death splinter lineup. The only drawback is that it is 10 mana which can be quite difficult to field when matches have mana in the range of 12-20. Otherwise, an ace for death splinter, easy to use and compatible with many cards.
Chaos Jailer
The next card that we will look at will be Chaos Jailer. This is an interesting card and for me again "if only it is 4 mana" pops up as this would be a nice addition for Little League. In terms of abilities, stats and all, I would have love to use this for little league. This card has opportunity and ambush, but when at level 1, it is only going to take out a low health card if it is at level 1. However, this card truly shines when it gains poison ability. Imagine an ambush that lands a poison attack. Even if you strike a 3 health card, it is very certain that the card will die at the end of the turn if not cleansed. And even if you missed your poison during ambush, during actual, there is another chance to land it. With synergy with the Water Splinter Orc Bloodline Archon, it can even sneak into a water lineup and do crazy poison everywhere. However, it is always at 1 damage till at max level when it gets 2. It also get armour only at level 4. The slow at level 5 is an interesting one for global debuff. Not too bad for a card but sometimes might need to go for other more key cards to come into the lineup.
Assessment
2 rare cards that are being reviewed today of which both are really good additions to the death splinter. Both serve good purpose with Helheim Demon being a much more well rounder as compared to Chaos Jailer which is fantastic with the poison at level 2.
Rating wise, Helheim Demon would be getting a rating of 4.7/5 from me. Other than costing 10 mana to use, I cannot find a real downside for this card which is really compatible to use and even do well for Earthquake ruleset, good stats, good damage and relatively fast. For Chaos Jailer, this card is a strong utility card and will need to be minimally level 2 to be useful and I still hope it could have been a 4 mana card to be able to compete in little league. Rating wise, I would give it a 3.9/5 to make up for these shortcomings.
My recommendation will be to get Helheim Demon to at least level 5 for the 3rd magic damage though it works fine at level 1 and Chaos Jailer to at least level 2 as well for poison which is what it is meant for to ambush and poison enemy lines.
Wrap Up
Rebellion do really have good cards that are available and with Conclave Arcana establishing its foothold, synergies built amongst them will yield loads of advantage in the battlefield. The modern gameplay is evolving constantly with new ways to play considering the bloodline combinations. I like how things are moving through on the set releases and certainly hope to be able to learn more about the cards and better my gameplay on the battlefield.
Let's continue to grow and find path in modern as we journey on playing Splinterlands.
See you next time!
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