Namaste to all the Warriors of Splinterlands!🙏
In this week's 🌟Splinterlands Social Media Challenge🌟 I am going to tell you about a battle in which I selected the cards keeping in mind the powers of the summoner I chose and made a simple strategy and was successful in it.
And I assure you that you will enjoy it!😎
The total mana cap for this battle was 36, including the summoner's mana cost as we all know!
Summoner | details |
---|---|
Lorkus a summoner of the Fire and Death Element This is a level 1 summoner but its powers are truly amazing. Firstly it provides all friendly melee attack units +1 melee attack and all friendly magic attack units +1 magic attack. Along with this, it can give Life Leech and Affliction OR Trample and Fury to 2 units of your choice. |
Rule set (No Modification) | Meaning |
---|---|
As its name suggests, it won't change anything to standard gameplay rules. |
Cards on the battlefield
1st position (Grum Flameblade) | Ability |
---|---|
The Mana cost of this card is 11, It is a melee attack card, having 10 health and 5 shield along with bloodlust and void armour ability. With Bloodlust every time it defeats an opponent, it gets +1 to all stats. And with Void Armour magic attacks hit this unit's armour before its health. |
2nd position (Pallus) | Ability |
---|---|
Mana cost of this card is 8, It's also a melee attack card, having 7 health and 1 shield with Flying, Reach and Kindred Spirit: True Strike Ability. With Flying it has a 25% bonus chance of evading melee and ranged attacks from the units who do not have the flying ability, with Reach it can attack from the second position and with Kindred Spirit at the start of battle, adjacent units with Kindred will gain True Strike. |
3rd position (Magi Necrosi) | Ability |
---|---|
The Mana cost of this card is 6, It's a magic attack card, having 4 health along with Snipe and Camouflage Ability. Although both of its abilities are amazing, I chose this card because of its Camouflage ability because with camouflage this card can not be directly targeted for attacks unless it's in the first position. |
4th position (Revealer) | Ability |
---|---|
The Mana cost of this card is 4, It's a magic attack card, having 4 health along with Stun Ability. When a unit with stun hits a target, there is a 50% chance that the target will skip its next turn. |
I created my team by using all 36 of my mana caps.
Now I will take you to the battlefield!
This is how the battlefield looked after all the cards received their summoner powers. My summoner gave +1 magic and +1 melee attack to all 4 of my cards However, the enemy summoner reduced 1 health of all my cards and 1 magic of 2 of my cards, also, due to the demoralise ability of an enemy, my melee attackers lost 1 melee attack. My summoner has the power to give +1 melee and +1 magic attack to all friendly units so as a part of my strategy I first decided to choose only cards with melee and magic attack type so that I can make full use of this summoner's powers. Also among the additional powers of this summoner, I decided to give my milli attackers Trample and Fury abilities.**
Now let's see what happens on the battlefield!
🔥Round 1
Here, at the beginning of the battle, my third-placed card knocked out one of the enemy's cards in a single hit. After this, the enemy and my cards attacked each other several times, the effect of which you will be able to see at the beginning of the second round or through the link to this battle.
🔥Round 2
Here at the start of the second round, once again my third-place card, due to having the highest speed, attacked the enemy's lowest health card first and knocked it out. So far 2 enemy cards have been killed in the battle and thankfully my team is still standing, albeit a little weak but after this you will see the power of Trample.
🔥Round 2 (somewhere in the middle)
Here in the second round itself, the Trample ability was finally put to good use when my second position card PALLUS knocked out the enemy's first position card. However, after that, my card had to face Thorns, but after that due to the Trample ability, Pallus made another attack with the same power on the enemy's next card.
🔥Round 3
After that, in the third round, once again Pallus got the chance to make a heavy attack with this Trample ability and once again, after knocking out one card of the enemy, the card with Trample ability made a similar attack on the other card of the enemy.
See, this is the power of the Trample ability. If the enemy camp didn't have a card with the Thorns ability, my Pallus wouldn't have suffered so much damage because due to being in second place in this battle, there was no direct attack on it.
🔥Round 3 (somewhere in the middle)
Here in the middle of the third round, you can see that the enemy now has only 2 cards left and among those one is a ranged attack card which cannot attack from the first position meaning as soon as the enemy's first position card is knocked out the enemy will become completely neutralised. And you also can see my cards on the other hand. Obviously, I won this battle comfortably, and that, too, once again, was due to Trumple's double-attack ability.
I just made a strategy with the intention of using my summoner's powers to the fullest and the result of the battle is in front of you.
I hope you enjoyed my battle and learn something good!😎
Thank you for visiting and reading my blog. Generally, I keep writing blogs on life, nature, gardening, photography, and Splinterlands.
If you like any of these topics then you can also follow me. I deeply appreciate your comments and votes. 🙏
5% of this post reward goes to Ecency. Don't forget to support the projects you enjoy using.
Note:
Have a Happy and Blessed day!