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RE: Gaming: A Multi-Trillion Industry Due To Web 3.0

in LeoFinance9 months ago

The ownership of assets and being able to do what one wants with it is the biggest draw of web3 in gaming. The Steam market is already a big example, and it just being limited to its own ecosystem is the only downside. For games that don't encourage trading/buying/selling of items, the accounts themselves are the ones that are being bought/sold. When games go to web3, all these will be solved, and more freedom will be given to owners. For the developers, they can just put a small fee for every transaction so they can keep earning from these. It is a win-win for everyone.