.

A few hours to wait until a claim comes in.
Currently we have4.4 HIVE on the exchange and another 4.1 in the wallet.
4 HIVE got deposited to the exchange. Bringing the total held to 8.49
1.51 remaining for another 10 HIVE purchase.

Writing this now so we get a post out. The need to post with some better regularity is needed. The content of the post does matter. So here I am writing opinion about my opinion.
So let's imagine we do this for a few years. In 3 years time. This is more directed towards players than the game. When we build up and have a strong account. Possibly something to invest toward something for the game.
What would that be?
I have all sorts going around in my head.
A mobile recording studio. This is something that would be done in time in all countries.
Instruments. The purchase of instruments, musicians can utilize.
The problem with things like this is location. It is not digital and needs transport manually not over internet lines.
Recording and Editing software. Maybe that is the way to go. We could get a software program. Multiple for different area's of the music industry. This could probably be done under atomrecords.
The site/server needed for such could be supported by external influences like Gamesupport.
This would be a cost saving for artists wanting to explore the editing side of their music. But unable to afford the software.

The truth is the game is still in development. In all essence the basic standard structure of the game.
The place where people will start. Do your first busking mission and progress. This can be seen as the first levels of any game. It is how you learn the basics. Simply and easy to follow.
The same as any other decent game out there. As you level up in parts. The game strategy needs to be looked at. Not as simple as just click and wait. At some point you need to examine what you are doing and choose which route to take.
The choice of which part of the game players choose to partake in. Can change and most probably will as new avenues of game play open up.
The diversity in the game.
Not all players will choose the same methods to progress. Some might see advantages in parts that others dismiss too time consuming. The collection of cards, Specialized cards collections.
There is no right wrong way to play the game. Just the way you play that feels right for you and keeps the game enjoyable.
That's what I do. Concentrate on an area and gradually move to try other things. Keeping up with the ego is proving to be a challenge. That's a choice. In wanting to do the promote fan club mission. This is done at the cost of some ego. Just not big enough to cater to both.
In the game. Just like any other player. Constant changes are made to how the game is played.
More new developments, only make the game better.

Concept.
The concept is three easy steps.
- Build a generator.
- Fuel it.
- Let it run.
How you view or interpret what those three things mean, may differ from mine. That's the magic.
This project is acting as a proof of concept. Generator built fueled and running.
On a small scale it shows the power of people working together to improve things for everyone. Regardless of social standing. The benefits are equal to everyone. The equity is equal to input, the effort you put in, is the reward you get. (With random luck on cards selection).
Scale it up. Providing a demand for HBD and HIVE.

Market Jan 22.
What is Rising Star?
A game developed around music.
The game is free to play.
You can earn crypto tokens from the game.
Trading cards are used to provide in game points.
Cards can be purchased in game packs or on various exchanges.
Beginners must level up their avatar to open new missions and then areas.
Missions provide a reward of the game token STARBITS.
Rewards can be used in game to purchase music from original artists around the world.
Rewards may also be withdrawn and exchanged on markets.

Credits.
Artwork.
@thehive and Aria (Opera browser AI).
Card Purchases and transfers are made from.
https://risingstarutils.vexy.host/cheap and https://nftm.art/inventory/star.