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A couple of hours to go before our claim comes in today. I thought to myself. why not try get a post out before it comes in. After this post I will start working on a Three Tunes Tuesday post.
The Three Tunes Tuesday posts are a great gap filler.

Cleared cards and sent to the graveyard. Only remaining are the 20 common fodder cards. Ready to load up a few thousand more and get them some soil cover.
Prices are starting to even out for Luck at least. Common cards still a bit more to the cost compared to the rare cards. I would say the new features have done more to make that happen than the support we can provide. We did have some impact to help along the way though.
I am thinking that Rare cards for the luck might rise to the 5K levels for new ones coming from packs.
Wouldn't it be nice if we could find some HBD vale to have as a standard for each type of card. Given a bit more time we might just be able to do that. It took us about 5 Months to reach 10 HBD in savings. This was from saving the 0.0? amounts from claims. I want to get to 15 this time and then us 10 again. This would leave 5 in savings. Grow to 20 then after and do the same 10 again.
By logic the time between power downs should decrease. The HBD from the power down is used for a bigger purchase of cards.
Setting to points of reference for growth.
The HBD power downs. and reaching 1,500 HP for another power down to boost the RSG2 account.
The graveyard account we deliver cards to.
https://peakd.com/@rsgraveyard2/wallet
The account now has its own 100 HP and 2 HBD in savings. The saving will bring an extra 2 cents a month :)
The amounts are small. Amounts are still amounts that were not there previous, supporting your posts and game.

Ourselves we have reached a HP of 1K. Might make that 2K by the end of the year if we are lucky.
There has been some chat about this is the server. Something to note here. Nothing has changed here. The visual of a mission result is different. But the same stats stil work. This was just never so boldly highlighted before.
So I have give this some thought. People wondering if it is worth the cost to do a mission or not.
Let's keep this simple. Ha.
The average for a mission is 50% of the maximum. If a mission gives a max of 1000 points. Then the average will be 500.
Each time you run the same mission in the same game day. The Ego increases for doing the mission. For best results, The maximum cost to by Ego, should not exceed 25% of the maximum value a mission can give.
On a 1000 reward mission. If the cost to cover Ego is more than 250 STARBITS. You are starting to work with negative equity.
If you look at your Ego for the mission. The amount of STARBITS needed to cover the cost of the mission. is Ego X 26.
Using the example above. A mission Maximum of 1,000 Should not do a mission with an Ego cost of 100. This would put the game only on the borderline of negative equity. Game play wise that is. An effort to optimize strategy. Rewards to cost suffer after that point.
If Ego X 26 is higher than 25% of the maximum reward. The mission is not as attractive.

Concept.
The concept is three easy steps.
- Build a generator.
- Fuel it.
- Let it run.
How you view or interpret what those three things mean, may differ from mine. That's the magic.
This project is acting as a proof of concept. Generator built fueled and running.
On a small scale it shows the power of people working together to improve things for everyone. Regardless of social standing. The benefits are equal to everyone. The equity is equal to input, the effort you put in, is the reward you get. (With random luck on cards selection).
Scale it up. Providing a demand for HBD and HIVE.

What is Rising Star?
A game developed around music.
The game is free to play.
You can earn crypto tokens from the game.
Trading cards are used to provide in game points.
Cards can be purchased in game packs or on various exchanges.
Beginners must level up their avatar to open new missions and then areas.
Missions provide a reward of the game token STARBITS.
Rewards can be used in game to purchase music from original artists around the world.
Rewards may also be withdrawn and exchanged on markets.

Credits.
Artwork.
@thehive and Aria (Opera browser AI).
Card Purchases and transfers are made from.
https://risingstarutils.vexy.host/cheap and https://nftm.art/inventory/star.
Market Jan 22.