.


I missed the screenshot on the last claim to come in. 4 HIVE is in the wallet ready to go to the exchange. That will not go today. It will be combined with the nest claim to come in and used then after.
Now should I just do a one column purchase or use it all up. It will all get used to purchase cards from the market anyway. Not looked at the market. But I expect the rare luck cheapest card will be about 1900. Maybe even a bit less. It would not take much to move that back to 2300.
Buying just one column up could do that depending on how many new cards have been listed. So, here's the plan.
Buy one column a day when getting cards. Let the rest build up until the weekend. Saturday or Sunday. Then use what remains to purchase cards from the market. Using this process I think more cards by the average would be removed from the market. It could also mean a jump in values when the bulkier purchase goes in. More than 300 cards. This could look something like. 300 cards per day sent to the grave and at the weekend. 3,000 cards get sent.
The ten X purchase of card numbers I think is where the value pump will come in. I know what I am thinking. Just not sure expressing it well.

What cards do the players think should be a target for the gamsupport. For those trading the cards. I expect the target would be their cards. I have a feeling that there is a higher amount of rare than common cards in the graveyard. which might have worked out well. I would also say that more common cards than rare got sent to the pawn shop or other places.
Right now, to me. The targets should the rare cards. This makes sense because common cards are getting consumed not by other agents of the game. Some rare Luck cards are also getting purchased. I would be thinking some of those are for the Pawn Shop too.
With all of the current changes. The dynamics of what to burn could have changed everything. Is there things I am not seeing others are. That would guide the purchase to other cards.

The need for the function of the gamesupport, I am not sure is still there. Card consumption has increased by game modifications.
Is there another direction we can take with gamesupport that could provide benefits to the game in an alternative way?
Suggestions welcomed.

Concept.
The concept is three easy steps.
- Build a generator.
- Fuel it.
- Let it run.
How you view or interpret what those three things mean, may differ from mine. That's the magic.
This project is acting as a proof of concept. Generator built fueled and running.
On a small scale it shows the power of people working together to improve things for everyone. Regardless of social standing. The benefits are equal to everyone. The equity is equal to input, the effort you put in, is the reward you get. (With random luck on cards selection).
Scale it up. Providing a demand for HBD and HIVE.

What is Rising Star?
A game developed around music.
The game is free to play.
You can earn crypto tokens from the game.
Trading cards are used to provide in game points.
Cards can be purchased in game packs or on various exchanges.
Beginners must level up their avatar to open new missions and then areas.
Missions provide a reward of the game token STARBITS.
Rewards can be used in game to purchase music from original artists around the world.
Rewards may also be withdrawn and exchanged on markets.

Credits.
Artwork.
@thehive and Aria (Opera browser AI).
Card Purchases and transfers are made from.
https://risingstarutils.vexy.host/cheap and https://nftm.art/inventory/star.
Market Jan 22.
Support | Staked | Delegated In. | |
---|---|---|---|
rsstarpro | - | 1002 | cardtrader |
@mateodm03 | - | 70 | cardtrader |
cardtrader | 558 | 3274 | |
thehive | - | 472 | |
guiltyparties | 275 | cardtrader | |
shadowmask | 53 | cardtrader | |
- | - | - | |
Delegation Out. | - | - | |
Ecency | 50 | - |