.

Thinking about this for a while now. I have mentioned it a few times in different posts.
The value of gamesupport to the game now. In the beginning it was needed I think. A way to remove the number of cards going to the market daily. Seemed like a good Idea, I think it was. It did have some impact at the start. Progress to higher values, that takes time.
Before that time was reached. The game made changes and a more realistic value system was established. This removed many of the cards going to the market each day. increased the values and also created demand for the same cards Gamesupport is purchasing.

Gamesupport currently purchases the game token STARBITS and turns those STARBITS in to cards by purchasing player cards from the market. This need to purchase the cards has been removed.
During this process we do not remove STARBITS from the available pool of STARBITS. All we do is move them. We do provide a temporary purchase power. Though when we purchase cards. A % of that might be going straight back to the market for sale.
The beenfit to the game was in the purchase of cards. That need is no longer there.
Would the direction we take be better to just buy the two game tokens. STARBITS and STARPRO and burn them.

I think just the purchase of tokens and burn would do the game better for the moment. The number of cards we can purchase has halved.
Would extra burn on STARBITS or STARPRO help the game tokens?
Split the available HIVE in two equal portions and purchase both STARBITS and STARPRO and send the tokens to the graveyard.
Another option might be to just burn one token. STARBITS or STARPRO. The benefits to choosing one over the other is hard to decipher.
Suggestion, Idea's, opinions?
Is one better than the other, or a combination of both. None and just keep burning cards?

Concept.
The concept is three easy steps.
- Build a generator.
- Fuel it.
- Let it run.
How you view or interpret what those three things mean, may differ from mine. That's the magic.
This project is acting as a proof of concept. Generator built fueled and running.
On a small scale it shows the power of people working together to improve things for everyone. Regardless of social standing. The benefits are equal to everyone. The equity is equal to input, the effort you put in, is the reward you get. (With random luck on cards selection).
Scale it up. Providing a demand for HBD and HIVE.

What is Rising Star?
A game developed around music.
The game is free to play.
You can earn crypto tokens from the game.
Trading cards are used to provide in game points.
Cards can be purchased in game packs or on various exchanges.
Beginners must level up their avatar to open new missions and then areas.
Missions provide a reward of the game token STARBITS.
Rewards can be used in game to purchase music from original artists around the world.
Rewards may also be withdrawn and exchanged on markets.

Credits.
Artwork.
@thehive and Aria (Opera browser AI).
Card Purchases and transfers are made from.
https://risingstarutils.vexy.host/cheap and https://nftm.art/inventory/star.
Market Jan 22.
Support | Staked | Delegated In. | |
---|---|---|---|
rsstarpro | - | 1002 | cardtrader |
@mateodm03 | - | 70 | cardtrader |
cardtrader | 558 | 3274 | |
thehive | - | 472 | |
guiltyparties | 275 | cardtrader | |
shadowmask | 53 | cardtrader | |
- | - | - | |
Delegation Out. | - | - | |
Ecency | 50 | - |