Brain Drain Sunday: The Power of a Good Map (And When Not to Use One)

Happy Sunday, everyone. To say I overslept today is an understatement. For someone who is normally up around 4 a.m., sleeping until noon is practically unheard of, but I guess my body decided I needed it!

Because my brain is still a bit foggy, I wanted to go with a simpler post today and talk about one of my favorite tools in the Game Master's toolkit: a good map.

A Map as Inspiration

Sometimes, the best way to start a new campaign is not with a story, but with a map. Finding a cool, evocative fantasy map online or even just doodling one yourself can spark dozens of ideas. That strangely shaped mountain range? Maybe it was created by a magical cataclysm. That lonely island fortress? Who built it, and what are they protecting? A good map can be a wellspring of inspiration, giving you a concrete world to start filling with quests, characters, and secrets. It also becomes a central reference point for your players, helping them feel grounded in the world and giving them a tangible way to track their epic journeys.

map_of_clichea_by_sarithus.png


When to Put the Map Away

As powerful as a good world or dungeon map can be, sometimes the best map is no map at all. For certain situations, trying to draw everything out can slow the game down and stifle creativity.

  • Theater of the Mind: For quick, simple combat encounters or social situations, you don't need a detailed grid. Just describing the scene and the relative positions of everyone is often faster and more flexible. It lets players be more descriptive with their actions without being constrained by squares on a page.
  • Pointcrawls: When the journey is more important than the exact geography, a "pointcrawl" map is better than a traditional one. This is like a subway map, where locations are just nodes connected by lines. It tells the players how they can get from "The Whispering Woods" to "The Sunken City," but abstracts the actual distance and terrain, focusing on the journey and the encounters along the way.

The key, as with any tool, is knowing when to use it. A beautiful world map can inspire an entire campaign, but knowing when to set it aside in favor of a simpler approach is just as important for a smooth and imaginative game.

As always,
Michael Garcia a.k.a. TheCrazyGM

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'Use the map well, but don't be constrained by it' seems to be quite applicable to life as well! Oh, and I tend to be an early riser too. If I ever sleep to 8AM I feel like just about waking up in the afternoon...lol! 😁 🙏 💚 ✨ 🤙

I remember that the map in my edition of The Hobbit was very evocative. I like to draw the dungeon as the players explore it, and as a player myself, I can't resist investigating every nook and cranny.😃

Man, The Hobbit map is still one of my favourites. With the moon writing and everything. I would stare at it for hours!

Dungeons are one of the places I do like to map out. The theater of the mind for me comes more for things like "a fight in an ally" I don't want to stop the game, and spend 10 minutes drawing a battle map, when everyone has a "pretty good idea" what an ally looks like. That's when I like to just run with it.

I know that feeling, and I remember playing through part of the first level of the incredible Waterdeep without counting a single square. Those were the days of the second edition. Now, drawing on our board and using miniatures has become something that even makes us bet on what might be hiding behind that 2x2 column. Have you tried Dungeon World? It has an incredible dungeon creator that rolls a d12.

I have read the book, but not actually played in a game. I like the idea of a lot of the other games, just always have a hard time with player buy-in if it's not one of the BIG games.

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Maps are seriously my jam. I honestly fell in love with Golarion from Pathfinder, which is "open source" like... for the most part, like the names of every thing are not open source... but the general vibe and look and feel of every single thing is 🤣

Here is the "google earth golarion" map: map.pathfinderwiki.com

I'm fond of this part, which cannot be called "verduran forest".

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