Hey everyone,
It's Friday, and the brain is officially drained. Between another epic shopping quest and the whole family coming down with some lovely sort of crud, my energy reserves for deep thoughts or complex topics are just... gone. Everyone is sick, and I'm running on fumes.
So, instead of trying to force out a heavy post, I thought I'd share one of my absolute favorite super simple roleplaying tips. This is for all my fellow "lazy GMs" out there, or for anyone who needs a quick way to add flavor to a game without a ton of prep, especially when you're feeling as wiped as I am.
The Tip: Just Ask Your Players!
Seriously, that's it. When you're describing a scene, an NPC, or even a minor discovery, and you draw a blank or just can't muster the creative energy to come up with every little detail, turn it over to your players.
Here are a few ways I use this:
- Environmental Details:
- Instead of: "The tavern is dimly lit and smoky."
- Try: "You step into the tavern. Player A, what's one unique smell, besides stale ale, that immediately hits you?"
- Or: "You find an old, weathered map. Player B, it's mostly illegible, but what's one small, intriguing symbol or landmark you can just barely make out in a corner?"
- NPC Quirks:
- Instead of: "The shopkeeper is nervous."
- Try: "The shopkeeper seems on edge as you approach. Player C, what's a small, nervous habit or tic you notice about them?"
- Minor Discoveries:
- Instead of: "You find a generic-looking dagger on the cultist."
- Try: "You find a dagger on the cultist. Player D, what's one unusual detail about its hilt or blade that catches your eye?"
Why This Works (Especially for Lazy GMs):
- Reduces Your Prep: You don't have to come up with every single thing.
- Increases Player Investment: When players contribute these small details, they become more invested in the world and the scene. It's their detail now.
- Sparks Creativity (for everyone): Sometimes, the players will come up with something far more interesting or unexpected than you would have on your own, and you can then weave that into the game.
- Fills the Silence: Perfect for when your brain just goes "dial tone" mid-description.
It's not about offloading major plot points, but for those little bits of flavor, it's a lifesaver and makes the game more collaborative and often more memorable.
So, if you're feeling the brain drain like I am today, give this a try in your next session. It's simple, effective, and keeps the game moving.
Hope you all have a less plague-filled and more energetic weekend than I'm having!
As always,
Michael Garcia a.k.a. TheCrazyGM