RISING STAR.

The Gold Standard for Chain Gaming
O Game. Who remembers that click and play game?
I can't remember the all of the things I used to know about the game. Strategies for different games getting mixed up.
The only problem with O game is the player base. Unless there is over 100 logged in regular. Each server quickly dies.
Even the time it was tried here on the chain. It was realised that fodder accounts were needed. There is just not enough of a member base to keep a server going for any extended period of time.

A game was started with rscardclub. As I know there is no rewards for playing. They are trying to make use of the pizza token. (Conflicts of interest there, but no matter).
So what I was thinking, To try boost the clan I joined. Isle of Cane. We will give out rare fan cards for resources. The value of time given for the card, People might find little value in.
Or maybe by working together. We can be the first to reach the set target and win the game.
This would be a test case. To see if we can find people willing to work together so the clan can win. It is not my clan. I joined someone else's.
If we can find now what people can do to work together. When the next server comes up. We can be ready to get a couple of accounts boosted early and gain advantage.
The game will still need more players than it is attracting right now. Relying solely on what an account can build is not practical. The integration of the tokens for boosts in game is not needed by but a few when the majority of play is casual.
Four or 5 accounts jump out in front and the game play is gone. It is a pay to win game then. The next 10 accounts will use small amount of tokens or grind the game. But they will have no chance against those above.

I wonder if any remember the methods that can be used to counter the shortfalls of a smaller player base.
I would guess that Developing a game that is fair on all levels is probably never going to happen. Gaining an advantage in a game is part of the game.
A game with a small player base. Where the player can be attacked and lose resources. These games lose players after a week. They lose players because the player got attacked and can no longer compete to build.
A small starting amount of players. Then losing some after a week and more the week later.
In this type of game. Many just make the account too and do not even start a building. These accounts are the fodder and give very small amounts other players can share.
Started this game late. Established accounts already set up and multiple planets.
Make an account play for a few days. If you do not want to continue. Send te resources to rscardclub and get some NFT's.
Help us get a moon for our planets.

Bonus rewards.
New to be updated on 16 May.
STARPRO.
INCOME.
COLT.
How the club works.
Some measures are employed to ensure the club is fair to all members. We do not end with a wealthy player taking all of the cards at a reduced cost.
Starting at 10%. Working on method to increase this to 25% or 30%.
Players can only reserve cards they do not have.
Guaranteed.
700K of STARBITS each week for the purchase of packs.
Cards.
Rare and Common cards are referred to as fodder cards. These are available to members at a reduced cost.
Members can reserve Luck cards to improve their skill rewards from lessons. Reservations of 1K in Luck is a maximum to ensure all members can gain additional Luck.
Epic cards can also be reserved. Reservation of Epic or other non fodder cards are reserved only if a member does not have that card.
Event.
Event Crafted cards will be supplied by "thehive".
Event Mission will be available if we can get to them.
Records.
Looking at the options of buying a record at 1 HBD each.
These records would then be made available to members at a reduced cost.
Legend Cards.
Legends, we have options on. Some will come from packs. Others we have the option to purchase and hold.
Enrolment and fee's.
50 HBD. Only applies to the first year.
Yearly fee. 5 HBD. (Not applied to enrolment year).
Enrolment and yearly fee's are set at when membership begins. You keep the yearly fee you start with.
These costs will increase year on year for new members. The yearly fee will grow each year. While members retain their original fee at time of taking membership.

Credits.
Card images provided by "Risingstargame".
Art work provided by @thehive using 3d Paint and Opera AI.
Rising Star.
The Game.
https://www.risingstargame.com/
Discord.
https://discord.gg/dbB6Jc7
Club.
Twitch Stream.