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RE: Brain Drain Friday: The Power of 'Yes, and...' and 'No, but...'

in Gaming + Roleplayinglast month

In my opinion, this idea significantly improves the narrative, since, on numerous occasions, the dice have failed capriciously, causing many chests and doors to hold entire groups for hours due to a failure, It is also an incredible way to introduce consequences or warn of dangers, so we all have to acknowledge that, as players, we tend to hate negatives, and this is a very common method used in oracles that is much closer to the original idea we had when we started role-playing, which is that anything is possible for our characters.

!PIZZA 🍕

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