The heat is on in Splinterlands as a brand new season unwraps! We have new conflicts, new synergy and ... the frontier! We have fresh storylines, fierce player rivalries, and golden opportunities to rise through the ranks.
Every champion has a starting point… and your experience might be exactly what someone needs to take their game to the next level. This week’s challenge is all about sharing your Splinterlands wisdom through a tutorial.
Whether you’re a seasoned strategist or a rising contender, your insights can light the path for both newcomers and battle-hardened players. Pick a Splinterlands topic you know inside-out such as crafting a resilient deck, mastering rule sets, pulling off surprising ability combos.
Feel free to navigatethe new Frontier format, or breaking down the unpredictable twists of Conflict dynamics. Show us how you think, why your approach works, and what others can learn from it. Your perspective could turn confusion into clarity and hesitation into decisive victories.
The Conflicts are roaring back to life louder, wilder, and more epic than a chicken with Last Stand! Guilds and lone wolves are charging headfirst into chaos, all in the name of glory, loot, and those sweet, sweet bragging rights.
Welcome to The Frontier… where for now, we’re all equals, and your past victories won’t save you from the plot twists ahead. This bold new game mode is here to flip the script, bend the rules, and maybe make you question all your life choices… in the best way possible.
Shrouded in flame and frost, Zyrx the Emberglace cuts through Praetoria, leaving only ash and silence. The Conclave Arcana marches at her back, and our mage wagons are the last line of defense. I got them ready and jumped aboard — the world is shifting again, and our help is needed.
To stop the storm, brute force won’t be enough. Stake high-value cards early and with intent. Legendary and Gold Foils shine here, and lore synergy can tip the scales. Get your Battle Wagons rolling fast — the first days decide the leaderboard. Focus on a few strong wagons and push them hard.
Every 100,000 points earns an entry into the Conflict airdrop, each with a 0.125% shot at a Conflict card — or a guaranteed drop after 800 entries. Even better: every 25 cards in a single drop nets you a Gold Foil.
I started modestly in the Zyrx conflict: 22 War Wagons, 195 packs, about 55,000 points per hour. Solid… but not enough. Power concentration is key, and more points mean better rewards and more Conclave Arcana chances. After 800 entries, the drop is guaranteed, so I hit the market to boost my HR.
War Wagons run about $6, so I leveled cards instead. Two hours and 20k DEC later, I gained +1,165 HR, boosting my chances from 395 to 407. Twelve extra chances for that grind? Worth it. Maybe buying three more wagons with next-in-line cards would’ve been smarter. Still, I grabbed another wagon and loaded it with my best cards. Now I’m at 414 chances — over halfway there. Let’s see if this emberstorm gamble pays off. Vonak!
Frontier emphasizes strategic deckbuilding, progression, and true on-chain ownership… and it’s officially here, ushering in a fresh era of Splinterlands gameplay. This is your chance to prove yourself in a stripped-back, skill-driven battlefield where every move matters — and every win counts.
So, what is Frontier? It’s a new season-based game mode where everyone starts with a blank slate. No existing cards carry over… instead, you’ll build your deck from scratch by opening and earning Frontier-exclusive packs.
Whether you’re brand new or a seasoned battler craving a reset, Frontier delivers a fresh, free-to-play experience where every card you earn is fully digital, tradable, and truly yours on-chain. Think of it as an NFT bonanza for normies but with actual strategy.
Because there's a limited choice of cards... most battles look the same. Climbing the ranks felt harder, and I am still struggling in the Bronze League since the start of the season.
Designed to welcome newcomers with a gentle learning curve while challenging veterans with a level playing field, Frontier removes the pay-to-win shortcuts. Same starting cards for all... and hustle!
Jump into Campaign Mode to unlock your starter deck, then grow your collection, refine your tactics, and battle your way to glory. As you progress, the community will be there... sharing their own Frontier stories to inspire your journey.
The calculations are simple.. you need 15 wins to get all three daily rewards. Winning the games is not that simple! Sometimes I complete all daily wins, but more often I do 2/3 claims. The rewards are stacking!
From your first victory to hard-earned tips for new adventurers, every voice matters. Join the challenge, spread the word, and help shape the future of the Frontier! The magic is here and it’s waiting with even more Frontier cards. Win battles and unwrap up to three gifts per day!
This new format focuses on progression, crafting, and tactical choice as you grow your power. Level up through the new progression system, earn rewards, and unlock tougher challenges. Every card and asset is on-chain, fully minted, and tradable... the true ownership in every sense.
Deckbuilding is the heart of the game, rewarding what you create, not what you already own. The battle pass-style reward track adds unique cosmetics, currencies, and NFTs to chase along the way.
The Frontier delivers a level playing field where no whale has the upper hand, making Splinterlands more accessible for newcomers and competitive for deckbuilders. With its ever-evolving meta, every season feels fresh. Beyond fun, it strengthens the in-game economy with renewed card demand and utility.
I’ve only managed to level up a few cards so far — there’s a long road ahead. For now, everyone’s still equal, and strategy matters far more than raw unit levels. Over time, the competition will only get sharper… and the rewards even sweeter.
Hustle hard and climb the ranks! There are cheats to open for each Tier you get higher! The game is on and the battles... the battles are a bit boring so far! Why? Limited cards and low selection pool!
Thorugh the chaos of new beginings, I managed to crop some good strategies. One is with Thalgrimore leading an army of death units, focusing on lowering the health of the enemies. It works!
Thalgrimore: -1 Health to all enemies
Spinaltail Fiend: Melee with Sneak
Sorrow Harvester: Caster with Weaken
Little Sister: Caster with Life Leech
Spellmonger: Untrainable & Thornes
The summoner will reduce the opponents health by one, and then the Sorrow Harvester will reduce it with another point. This gets even deadly when there are Noxious Fumes or the Earthquake battle rule.
This time was only Super Sneak and Reverse Speed, meaning the slow units will attack first and will target the back of the raw. That's why the Spellmonger waits in there! Not trainable but with Thornes.
The Twice Yester Knight attacked twice the Spellmonger, and delivered a quick demise. However, the damage inflicted to him was also considerable. As part of the plan... the Sorrow Harvter made the first victim!
In Frontier battles... everything happens quickly! Three rounds in and the battlefield was nearly empty. The casters where casting, and the Little Sister wasn't that little anymore. Attack after attack was adding health
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Play2Earn: Splinterlands & Holozing