Tinkering about/Interfering Old Sod.

@hive.pizza
Guess I should tag you and let you know what I am up to.
You will have to look to the future of this account to Identify me.
Thehive.
Well if ye haven't run away yet.
Here I am interfering.
So I have been messing about in the O Game new game on Hive.
https://moon.hive.pizza/game.php
I wanted yo check some numbers on what can do. What could be needed done, I could get done. I made the alliance Underdog and launched a few names in to it. More would be easy. The reason why below.
Games need support.
The game needs fodder accounts. Planets that members can fight over the resources on. These planets, help avoid lower ranking players becoming victims of more developed players. The need to plunder the newer players gets reduced.
Up to 30 or 40 of those accounts can be Manually operated in the 1st galaxy at the start of the game. These can be spaces out every 8 to 13 solar systems. This can be done manually in game. But it misses the human element needed. Unless you have an AI to run it.

Anyone can run several accounts in O Game. No one will dispute that. Most will not do it for the game to grow though.
With the use of multiple account to aide the game players progress. Lower and new players just beginning their defence and cargo sips get slaughtered. Recovery becomes impossible until the attacker moves on. Often the attacker gain very few resources.
Through cooperation the game can provide enough resources for Alliances to battle. While casual players get to have those planets when they grow too small for waring alliances.
The accounts will be strong enough to support multiple attacks a day by multiple accounts. Timing though will reap the rewards. We can not compensate quick when one attack hits straight after another.
The accounts used as Fodder for the game would all go under one Alliance tag. Players would agree for their benefit to wait until the account becomes inactive before attacking.
For the first accounts to go inactive. A five day period should be awarded before the account starts to lay dormant and become inactive. Players attacking after this time will be battling fleet flying speed and the time of day twisted with a when was the last attack.
The accounts levels on mines will be worth getting and then alliances fighting over. Claiming territory over the system the planet is in. While it is useful.

Currently none of the underdog can make a second planet. That process has just begun. Some of those planet can go up in the early systems of Galaxy 1. Growth to them would be fast and they can provide additional support at a higher level to those better developed. But hitting hurdle after hurdle.
If there is any working as an alliance and focusing on getting that one to reach the goal for the alliance to win. These new windfalls will allow smaller members to fight amongst each other for the resources. Or the slower player that hung on. Gets the boost he was waiting on.
I remember when I used to get paid through Pokerstars to play this game years ago.
So there ye go.
I want to see can I get a planet up to a status that players can get use from within a day. This being an additional planet to the first or second. Do this and have players that would attack Get better results that the dormant accounts left to plunder.
I was gonna throw thoughts on game server objectives. But that's probably jumping too far in to your bizz.
On a side note after throwing out that diversionary pitch at ye.
Consider an investment to Rscardclub.

Supported Projects and Games.
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