Who knows? Fun is rather subjective, and if you're asking a question then you need some way to measure the level of fun, which I'd say would be quite challenging indeed, so it's a mute point. πππβ¨π€
!ALIVE
!PIZZA
!WEIRD
Who knows? Fun is rather subjective, and if you're asking a question then you need some way to measure the level of fun, which I'd say would be quite challenging indeed, so it's a mute point. πππβ¨π€
!ALIVE
!PIZZA
!WEIRD
Perhaps those game masters can have a survey of the players who fought game masters as NPC boss enemies, whether such game masters control those NPCs publicly or secretly. π€ In the case of secret NPC control though, they should make the survey only after they announce that they indeed took control of such boss monsters. π€
!ALIVE
That seems like a reasonable methodology for collecting useful game data to improve game play. πππβ¨π€
!ALIVE
Survey results can be inaccurate though, as some players could simply try to finish such survey as quickly as possible, especially when anticipating rewards for completing such activity !INDEED. π€―π€
!WEIRD
!HOPE
!WINEX

Unfortunately many people are takers and users, with only a few being givers and builders. πππβ¨π€
!HOPE
!INDEED
!WINE
!WEIRD
In surveying people in general, there should be no (direct) reward (or at least an expectation of reward) to make it more likely for the respondents to answer honestly. π§ββοΈ
!ALIVE
!STRIDE
People could be rewarded, just don't tell them that they'll be rewarded. πππβ¨π€
!ALIVE
!STRIDE
In the case of (online multiplayer) games, the players won't take the survey at the same time, such that some of the first players who answer such surveys and get rewarded would tell about such rewards to others, so the rewards would quickly no longer be a surprise. π€―π
OK, then make rewards random, some get rewarded, some don't, and nobody knows whether they will or they won't be. πππβ¨π€
!ALIVE
!PIZZA
!WEIRD