Ah yes, I played all the good ones, my dopamine feed is fed all the way with little time to play the ones I couldn't touch on. Speaking of, this one came out a few weeks ago, and much like all the games involving fixing houses, this game goes a long way.
Nice music, some colorful visuals and realistic detailing of both houses, and furniture's, the animation looks great, I mean the way the grass gets sucked and directionally follows my vacuum. Not many house chore games like this manages to accomplish the polish and good design like this. Oh yeah, house chores I said? Yeah, and selling stuff to improve the real estate.
It's not as addictive as playing a game per say like Powerwash Simulator, nor is it ambitious as Satisfactory, but you know, if you have a tendency to clean houses often. Maybe as a job, this game gets to a good start. Maybe if it could use some QA here and there.
It's just simple, picking between two gender characters and start the game. Apparently it also picks off to a low point. My guy is not living well, his bedroom is a mess, there's garbage litter, dirt, smidges all across the wall, pretty anecdotal way of starting things.
A friend of mine calls me about a job he has, and it starts with just cleaning up for an interior designer that purchased too many furniture and got the raccoons in by opening the window. My first job has a pretty titular node to the game. My return as a house flipper began here.
So, first mission starts and what I have are 4 tools. My hands, The flipper, trashcan, and cleaning cloth. Go to each area or room, and then clean the room using each tool. For some eyes, it'll be difficult to spot them, so a button just highlights the stuff easily. It only comes handy through a perspective, yet helps the job. It also helps that the objective HUD tells me what to do in detail.
Like, there X amount of trash to pick, X amount of spot to clean, and X items to sell as well. Simple as it sounds, it kind of grows on me whenever I do something, there's that nice ping sound it makes. Due to that, I got obsessed over doing everything right till I got all 3 stars.
Honestly, not as easy as it sounds. Like, area awareness and observation works wonders. Some of the jobs I get at first are easy, and some of them start referencing movies obviously, or other pop culture medium. Because why not, got to add spunk to this.
And no worries, there's plenty of stuff to look at, including weird anime posters, PS7 game discs, action figures, weird looking consoles, darts, etc. Heck, I can even buy/replicate and place them anywhere I want. Placement unfortunately is a little tricky, it even annoys me to the point of just randomly putting all of it in places they don't even belong.
Places look stinky first, come out fresh and homely. While it isn't that visually immersive, it provide enough immersion and sort of key information useful to get engaged. Ok, I know none of this actually sounds fun, but I just stopped thinking about it long and kept playing till I got here.
I can't explain exactly how making money here works, because whenever am given a job to clean a house, just selling the owners stuff does help get me cash. Yet, I did my research and it goes a lot further. This is a real estate game, so doing all this is probably about saving money.
And then using that money to look around, buy real estate before finding ways to sell it off. I never got really far in the game, but I guessed for the most part, it was about cleaning up, and redecorating. More stuff to do gets unlocked like building the house on the lot entirely.
I guess if its anything, maybe I can show you how the game is played at first. Also, some of these clean-up are starting to get more zanier, like one guy's room I've finished cleaning up, I was called by the client, which BTW, is a call I can accept or cut-off. Because bonus objectives sometimes include finding the dude's microwave oven his ex-roommate put in the room am cleaning.
Has society fallen down badly that you have to steal their oven? Oh wait, this is America, who am I kidding? Also, people are so unruly when it comes to putting their messes all over. Least they're good for the ASMR. I like it with the comfortable suburban background music.
Maybe there's a multi-choice outcome for each of the missions I did, yet regarding that, I can just easily finish my job on the basis on one star each time. Easily giving up, being content on the necessary work, what would do for me? Don't I have standards to maintain?
And it gets more challenging when things that are supposed to be there aren't, because they're in places that when I start looking around, gives me sense of vertigo, until they're in the obvious spot. Until I realize, no I don't have 20/20 vision, maybe it's the way I moved my mouse. Too fast or too slow that I lost my focus? Really a comfort game that can also take away the sublime.
Also, doing these things earn me perks, that's nice. But I realize is that these perks are very useful. I can run while carrying objects, the ability to use the flipper to sell items. I wonder what other perks I'd get to unlock when I get the Sledgehammer or brick laying.
Because I do start to paint later on, it was difficult to understand first, but all it involved was putting up a layer, then buying a bucket of paint from the menu, before placing that, and interacting with the brush to fill it with the color. Before holding the mouse button on the layer formed.
Before that, I got a vacuum and I saw how a bunch of things that looks like JPEGs on the ground animated and move inside the vacuum itself. Just seamlessly sucked in, that's kind of a thing of beauty. Now, I know that it's not easy to do all this IRL, it seems exhausting, less rewarding unless someone has turned it into a good skill for use. But I don't think that's the end for it.
I can do so much more, I don't have to follow the objectives, just place a thing here and there. Waste money if I want, I don't need to turn my brain into mush. I don't want to be subservient in the grand scheme of suburbanizing. I did my research, it's not a good thing for the earth.
Though, even if it's a video game, it manages to provide good tools and teaches them how to use it. It's capitalism, industrialization, and urbanization at work. But yeah, I learn to build a home, not relying on contractors and labor work to build my home. The old fashioned way, well, not really.
This is a game that'll still grow in time. More lots based in different geological environments like greenery pasture, around the beach, mountains, suburban neighborhood, etc. And I am too lazy to show what the rest of the game can do. But sure, do check it out if you want.
There's a lot of modes to try on, including the one with free sandbox. A fully purchased game providing all the content needed for anyone to do as they please with good single player package.