Fundamentals: Wilhelmdale Deputy and Water-Logged Wizard two Beauties you Must Have 🃏

in Splinterlands6 days ago

Image created in Canva

Greetings SplinterLovers 💙

As always, I hope everyone in my favorite community is doing well. As you know, in the vast world of Splinterlands, there is always something to talk about, whether it's cards or frenetic battles. However, I have been focusing for several weeks on content based on the description and/or details of the cards that are part of the "Human" bloodline. Therefore, today's analysis will focus on two of these fundamental cards that are part of that lineage: The Wilhelmdale Deputy and Water-Logged Wizard units, where the former is a Common card belonging to the Earth Splinter, a symbol of deep-rooted reliability and strength.

The second is a Rare card belonging to the Water Splinter, which embodies the fluid power and versatility of magic. Together, they offer a perfect introduction to complete your starting deck, especially if you are new to the game. In this post, we will delve into their strategic value, their thematic beauty, and how they can form the core of a winning strategy from whatever league you are playing in. So, without further ado, let's get started:


In Splinterlands, art is more than just an image; it is a fragment of a story, a hint at the character and potential of a card, for a new player, it is the first tangible connection with their digital monster, in fact, I have said it repeatedly: this feature, I am referring to the art on the cards is one of the aspects that most attracts my attention in this game, where each stroke and color palette evokes what each card really means, something that I see beyond just playing and using them.


Wilhelmdale Deputy

Let's start with the card for Wilhelmdale Deputy, who undoubtedly looks like an agile warrior from the Old West (that's what I thought as soon as I saw her, haha), ready to dispense justice with her imposing spear. Her wide-brimmed hat, adorned with a gold star like a sheriff's, gives her an air of leadership. Her dark brown hair peeks out from under the hat, framing a face with a determined expression and a smile that suggests confidence in her abilities, as well as readiness to catch the ruffians.

He wears a white button-down shirt, a black vest, and dark pants, a practical and functional outfit for combat. He also has a light blue scarf tied around his neck, which adds a touch of color to his outfit. Finally, he wears black gloves on his hands as he firmly wields a long spear with two fine, very sharp points, which also highlights his ability to attack from a distance.

Her dynamic stance, with one leg bent as if she were about to move or attack, conveys agility and readiness for battle. The abstract background in undulating shades of green complements her belonging and affinity with the Earth Splinter, evoking nature and solidity. So, in summary, I love the Wilhelmdale Deputy. Its design is both fresh and fun, a stroke of genius on the part of the team.

Water-Logged Wizard

Well, continuing with Water-Logged Wizard, we are presented with a mystical figure that embodies the essence of water in its highest expression (I like both designs, but I definitely prefer this one). Her appearance is as fluid and dynamic as the element she dominates. The first thing that strikes you is her long black hair. She wears a deep dark blue dress with golden accents that accentuate her figure, which looks great on her. The fabric seems to blend with the water, and her legs are adorned with light blue spiral-shaped tattoos or markings, a detail that reinforces her deep connection with her element. Finally, she wears a golden headband that completes her outfit, which reminds me of the heroines of X-Men.

Her hands hold something like a ball of power that she is trying to master, searching for the best spell to control the battlefield. The background of the card is a pattern of blue waves moving away from her, as if she were the source of a powerful current, emphasizing the water Splinter. I love magicians, and there are many of them in Splinterlands, but I particularly love this design.

In short, the Water-Logged Wizard is not just a water mage; she represents the magical power of the ocean, something I haven't seen since the early editions of the game, where the water element was the main Splinter of magical attacks. Her appearance is both elegant and powerful, a perfect balance that makes her a visually mysterious card hiding a force to be reckoned with in any battle.


As always, before delving into the characteristics of each card and determining the best or worst rules for playing them, it is essential to understand the statistics that define each one along with the skills that accompany them. In addition, each unit has different aspects, so their use is likely to vary depending on the conditions of the scenario. These are details that everyone should be aware of in order to learn how to use a card.

The mana cost determines whether the card can be used within the mana limit of a battle, while health and armor determine its durability in each round of the contest, which is key to achieving victory.


Wilhelmdale Deputy

It is a ranged attack card that specializes in both "Defense" and "Offense." It has a mana cost of 7 points, which positions it as a medium-high cost card, and it has a single ability called "Snare."

Here is your statistics table as you level up:

LevelManaAttackSpeedArmorHealthSkills
172105-
272106Snare
372206Snare
473205Snare
573206Snare

Detailed analysis of the Snare ability:

  • Snare (Atrapa): This is the key to its usefulness: the Snare ability causes a flying card to lose its flying ability, which is really useful on the battlefield if we know how to take advantage of it.

Why is this so important?

PBecause flying monsters have a high chance of dodging non-magical attacks, making them very difficult to defeat, they have very good "Defense" due to this characteristic alone. At the same time, these cards have a dangerous "Offense," so with Wilhelmdale Deputy on your team, you can neutralize these aerial threats and ensure that your ranged and melee attacks connect.

With this unique ability, "Wilhelmdale Deputy" becomes a key piece for countering teams with many flying monsters. It is a niche card, basically for very specific occasions, but when you need it, it is the best friend you could have on the battlefield. It is undoubtedly a support card that focuses on eliminating a fairly common opponent advantage, which makes it very strategic, so don't underestimate it.

Water-Logged Wizard

It is a magic attack card that, with its ability, becomes a real nightmare for the opponent's ranged attackers. Furthermore, unlike Wilhelmdale Deputy, its 6 mana points make it a more flexible option for a variety of battles, and as a "Rare" card, its power potential is right in the middle, although, with its characteristics, I can easily lean towards it.

This is your statistics table as you level up:

LevelManaMagic AttackSpeedArmorHealthSkills
161203-
261204-
361304Deflect
461305Deflect

Detailed analysis of the Deflect skill:

  • Deflect (Detour): This ability is what makes Water-Logged Wizard so special. Starting at Level 3, this card has the ability to reduce damage from indirect attacks to ZERO. In short, if one of your cards attacks your opponent with magic damage and they have "Magic Reflect" to return part of the damage from that attack, when it hits our card, it is reduced to ZERO. The same happens if the opponent has the "Blast" ability, which causes adjacent damage, and we have "Water-Logged Wizard" in front. The damage is ZERO. This also happens with the abilities "Corrosive Ward," "Thorns," and "Return Fire."

An important fact to note for the community: As a card from the "Foundations" SET, its levels only go up to 4, its Deflect ability makes it a fantastic choice for facing teams full of shooters that can cause indirect damage, and its speed of 3 at the highest levels allows it to attack most of the time before the opponent's monsters, so don't hesitate to use it on the battlefield, as its attack type and/or versatility allow it to perform well in various battle conditions.


With their highly useful abilities, both Wilhelmdale Deputy and Water-Logged Wizard are not cards for just any battle. Choosing the right strategy is crucial, and the first step is to know where they shine and where they fall short, so let's analyze where these warriors become heroes and where it's best to leave them on the bench.

Best rules

Wilhelmdale Deputy: The defender against flyers

With his Snare ability, Wilhelmdale Deputy is a card to use at specific moments, and when that opportunity arises, he is unrivaled. Remember that his mana is 7 points and his ranged attack at its maximum level is 3.

  • Earthquake: This is your rule par excellence. Most people use flying cards in this rule, but Wilhelmdale Deputy with his Snare has the opportunity to take them away, giving you a massive advantage against teams full of flyers that would otherwise dodge your attacks (combine it with the dragon summoner if you can).

  • Lost Legendaries: As a "Common" card, Wilhelmdale Deputy can be played, while legendary cards are excluded. This gives it a chance to shine in these games, as long as the conditions are favorable, since it can be combined with another rule that does not favor it. However, there is always a flying monster, so you must assess the situation.

  • Rise of the Commons: A rule where only "Common" rarity cards can be used, if you have enough mana, Wilhelmdale Deputy is a safe choice to bring to the battlefield.

Water-Logged Wizard: The sorceress who reduces damage to ZERO

With her Deflect ability, the Water-Logged Wizard is the perfect hunter for ranged attackers. Her magical attack is constant, and her ability turns her into a solid wall that protects your team.

  • Equalizer: SSimilar to Wilhelmdale Deputy, our Water-Logged Wizard card does not have many health points, so this rule makes it much more resilient, allowing it to survive direct attacks longer while reducing indirect damage to ZERO, protecting its team.

  • Reverse Speed: Monsters with lower speed attack first. Its speed of 2 to 3 in the early levels is perfect for this rule, allowing it to attack before most monsters and cast its deadly magic, not to mention that its attack will always hit the target, at least most of the time.

  • Broken Arrows: Ranged attacks are disabled. As a mage, Water-Logged Wizard is unaffected and her attack becomes invaluable. She is the perfect card to counter teams focused on ranged attacks and often against abilities that return damage.


Worse rules

  • Little League: The mana limit is 4. With its mana cost of 7, Wilhelmdale Deputy cannot be played under this rule.

  • Explosive Weaponry: All monsters gain the Blast ability. Their low health and speed make them easy targets for chain damage.

  • Even Stevens: Only cards with even numbers of mana can be played. Since Wilhelmdale Deputy has 7 mana, an odd number, it cannot participate in battle.

  • Lost Magic: This is the worst possible rule. Monsters lose all their magical abilities, which means Water-Logged Wizard can't attack! It becomes a useless card.

  • Weak Magic: Magic attacks deal half damage. This rule significantly reduces the impact of the Wizard, who relies on her attack to be effective, and with this rule all her offensive attempts will go directly to the armor of the opponent's units if they have it.

  • Little League: The mana limit is 4, with a cost of 6, it cannot be played.


At the end of the day, cards from the Foundations set, such as Wilhelmdale Deputy and Water-Logged Wizard, are much more than just support cards. Although they are often underestimated, their true power lies in how we play them. We must be creative and interpret all the conditions of battle very well, especially for new players who focus on playing in the Frontier Format.

The Wilhelmdale Deputy may seem like a simple card, but its Snare ability makes it the perfect hunter for flying monsters, a key piece in specific battles. On the other hand, the Water-Logged Wizard uses its Deflect ability to protect and reduce damage to ZERO, proving that the best defense is a good counterattack.

In short, don't be fooled by their rarity or their role as "support cards." Both units are living proof that in Splinterlands, victory is not won by brute force, but by the player's intelligence, creativity, and how you execute your combinations.

With nothing further to add, until next time, Splinterlords.

¡I invite everyone to join Splinterlands, the best game based on chains of blocks, full of adventures, battles, and strategies where you will have fun and get rewards according to your league!



Join the official Spanish community here Discord

Sort:  

This post has been supported by @Splinterboost with a 12% upvote! Delagate HP to Splinterboost to Earn Daily HIVE rewards for supporting the @Splinterlands community!

Delegate HP | Join Discord

Congratulations @cieliss! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)

You received more than 16000 HP as payout for your posts, comments and curation.
Your next payout target is 17000 HP.
The unit is Hive Power equivalent because post and comment rewards can be split into HP and HBD

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

Thanks for sharing! - @isaria