I don't know if I didn't pay attention or was that I was too busy with real life stuff and forgot I was at Silver II at the end of the season, which mean I dropped down to Bronze and holy I hate this division! and what makes matter worst, the battles are hella tough too!
But, I won't bore you with a Bronze battle as I find them boring too so let's get going:
Broken Arrows
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This kind of Rulesets is pretty straightforward as all sort of Ranged Monsters are banned from entering the battleground which makes our defensive strategy easier to decide on.
Depending on the summoner, we deciding on a defensive strategy, you can strategize on building against Magic and/or Melee monsters:
- Thorns & Demoralize against Melee
- Magic Reflect & Silence against Magic
Other Abilities to keep in mind are both Shield & Void for the Tank position!
Without further ado, let's get starting:
- Mid Mana Cap 29 Mana
- All Elements available except Water Element
Broken Arrows
&Earthquake
Ruleset
Given the Earthquake
Ruleset, Monsters with the Flying ability are highly recommanded:
Cards | Ability | Description |
---|---|---|
![]() | Heal OR +2 speed | The newly introduced Rebellion summoner, I would use this summoner mainly for the Heal ability that would be mainly used on the Tank or sometimes the Carry monster! |
![]() | Armoured Strike Taunt Shield | A heavy Tank especially with the Shield ability an a whopping 18 hit point!. The combination of Taunt & Armoured Strike is such a controversial association as it high Armor allows for a massive 6 Melee Damage but on the other hand, the armor gets mostly destroyed because of the Taunt Ability! |
![]() | Flying Magic Reflect | This card is used a secondary tank, because of a decent Health/mana cost ration and the flying ability to resist the Earthquake Ruleset. |
![]() | Dispel | The main reason I bought this monster is to use the Dispel ability in case I was faced against a Quora |
![]() | Flying Ressurect Repair | A great monster in this battle: Flying for this Earthquake Ruleset Repair to restore some of Bela Dallin Armor Resurrect is obviously OP |
Here's The Link to the Battle
Round 1 Pre buffs/Debuffs
An oppressive team I would be facing but not totally suited for the Earthquake
Ruleset. Fortunately the damage dealer, Katrelba, can't do too much damage against my Taunt!
Maybe he expected my to play a sort of sneak/opportunity comp
Round 1
Not much happening during this round as Bera taking all the damage and having:
- Heal from Avina healing from the magic damage
- Repair from Adelaide to restore some of the armor destroyed by the Melee Attackers
Round 2
- Oh well, the Ressurect was uselessly wasted on Venari spellsmith...
- Nevertheless, Bera is doing a geat job tanking all the upcoming Damage. In addition to Earthquake only dealing 1 Damage on Bera's HP
- Earthquake is doing some serious damage on the enemy team
Round 3
- Spellsmith & Enemy fiend got eliminated on the Earthquake round
- Bera took down the enemy tank while katrelba still doing a massive damage against my Tanky Taunt, luckily it gets restored thanks to Heal
- Adelaide took down Queen Mycelia and got rid of the annoying Protect.
Round 4+5
- On the last round, Katrelba got eliminated by the Earthquake round leaving only regal Pterigon on the battlefield.
- Evading most of Bera's attacks, Regal got finally defeated after the end of the 5th Round to clinch the vitory and gain a total of 36 Trophies + 0.67 SPS
Here's The Link to the Battle
After-Battle commentary
- The first remark I would point out is the uselessness of Venari Speelsmith and ought to be replaced by another card, A Martyr monster would do a way better job!
- The combination of Heal + Repair allowed for the Survival of my Tank despite attracting of attacks and Earthquake! This monster found its place and popularity thanks to the life set being full of support cards!
Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!
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